cloud lightning stellaris. 天云闪电的升级版,与原版平衡。. cloud lightning stellaris

 
 天云闪电的升级版,与原版平衡。cloud lightning stellaris  But they are also your only option that has full defense penetration to match your arc emitters which are the bulk of

ago. The tool tip says it does between 1-27 damage. 1 bug? Didn't need it since the patch yeah probably 2. the. They don't exist in my designer. Miners = Lvl1 drives and mining beams (useful up to Lvl 3 lasers) Amoeba = armour regen aux and amoeba fighters (useful up to Lvl 3 fighters) Void cloud = lightning arc (L slot weapon, marginal use if going full disruptor beams) #1. best decision ever, it chews through everything. Business, Economics, and Finance. Cloud lightning goes direct to hull. 1 version, so i've rolled my stellaris back and is gonna test this strategy. They don't exist in my designer. 1. However when I go in the ship designer they are not available as an option. . I like the missile approach best, though. Stellaris Origins explained and ranked into a tier list. If not 3 stuns with the first one activating. 5. Type: effect give_technology = { 'tech = tech_id' } It is not possible to add one tech through console commands, without mods. They are supposed to be L sized weapons but they don't appear as an option for that slot. Since I like the mechanics and feeling like a Star Trek villain, I use disruptor fleets. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. They don't exist in my designer. They are supposed to be L sized weapons but they don't appear as an option for that slot. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Lich King. FAE isn't the only usable disruptor weapon anymore (though cloud lightning is now worthless, RIP). The fleet in question is technically only a battlecruiser and three 'escort' picket destroyers, but they're still FE ships with all the tech, strengths, and weaknesses that entails. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. with no L-slot weapons) (for reference, This is my first playthough having picked the game up in the Steam sale) Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. If that's the case, you want a screen of corvettes/destroyers rocking PD and Ion Disruptors. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Stellaris 3. With mods, it's better to just add the tech with the mod rather than adding a command to add it. They don't exist in my designer. I'm not sure if this is from a mod or vanilla, but weapon tech I put on my ships that have the tag "space fauna" get the bonus. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. Also, the void cloud lightning is better. In reality, the tracking doesn't matter as much if you have high accuracy. The mod no longer overwrites any weapon_component files except the one containing nothing but Cloud Lightning, which should make it more compatible with other mods. They are supposed to be L sized weapons but they don't appear as an option for that slot. You want anti-armor/anti-hull weapons. BBs: Focused Arc Emitter/Cloud Lightning or Focused Arc Emitter/M Disruptors Corvettes: 2 Disruptor 1 PD (or 3 Disruptor). Can fit into Extra-Large slots; 10. 天云闪电的升级版,与原版平衡。. We've been hard at work fixing and balancing, and are now ready to supply you with the 3. 1 beta] checksum d173 What version do you use? Steam What expansions do you have installed? Synthetic Dawn, Utopia, Leviathans Story Pack. Stellaris. #1. • 19 days ago. Weapons that would normally bypass the shields/armor entirely are forced to deal 25% of their damage to the component they are trying to pierce, it's a counter to penetrating weapons. Stellaris Real-time strategy Strategy video game Gaming. However, although I've now…so i had a 2. It utilizes the Arc Emitter X slot weapon and Cloud Lightning L slot weapons. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Destroyers- if you use them, should be built for alpha and to die. Subscribe. They need to be cheap and numerous, not tough. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. Can fit into Extra-Large slots; 8. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. I think they should add a stun ability to cloud lightning. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. . Subscribe to downloadExtra Ship Components 2. The star itself always has a deposit of 6 PhysicsStarlight is a small and rather simple mod I created as a little experiment with stellaris' lighting engine. 2000 of each per 'ship', 4 Cloud Lightnings per ship-so you can't really stop their damage via defence unless you lucked into Crystal Plating. Stellaris technology list and IDs cheat. Same problem seems to exist for amoeba strike craft. 0 unless otherwise noted. I like playing with penetration weapons for thematic. My friend and I tested the new aquatics origins especially the ocean paradise and we came to the conclusion after many restarts that with the combination of the origin ocean paradise and the new aquatics species perk that you are nearly 100% guaranteed to spawn in a nebula about 3 to 4 star systems wide. Cloud lightning battleships are really cheap to build for what they do, so they'll perform well according to the "performance vs alloy cost" metric. For those unaware, Shield Hardening is a new ship stat that is given by a new module, Shield Hardener, which give a percentage for shields to apply to weapons that would otherwise bypass shields, like Missiles and Torpedoes. 3. Make sure you're. They are supposed to be L sized weapons but they don't appear as an option for that slot. They are supposed to be L sized weapons but they don't appear as an option for that slot. Disruptors/Cloud Lightning are amazingly powerful against ships of all sizes. Go to Stellaris r/Stellaris. To reiterate 1. Full Disruptor fleets can be a thing, but the issue is raw DPS. The only one that remains permanently useful is Cloud Lightning, which remains a valid alternative to 2 medium Phased Disruptors due to low alloy cost, low power usage, slightly better range,. Now I'm onto Titans, and except for these cloud lightning things there's no weapons that pierce shields. Cloud lightning is essential, and not finding it is a failed run. I'd say the best weapon is Focused Arc Emitters paired up with Cloud Lightning and disruptors if you don't have cloud lightning. Stellaris 50451 Bug Reports 30799 Suggestions 19135 Tech Support 2890 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports. Language: English&中文. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. 1 comment. I like playing with penetration weapons for thematic. Ironically, it seems to me while playing a Mil. . Step 2: Research "Starhold" and "Carrier Operations". I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Crystalline entities aren't, I'm not sure about void clouds haven't tried yet. Haha Cloud lightning go Zap : r/Stellaris. Later on, the initial cloud event triggered itself again, giving me another project to research in my home system. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. What do you need that cloud lightning for? If thats Contingency, just use disruptors instead. If not 3 stuns with the first one activating. Other weapons can obviously be better depending on targets. For the record, in stellaris 2. They are supposed to be L sized weapons but they don't appear as an option for that slot. so i had a 2. . so i had a 2. 1 patch. Go to Stellaris r/Stellaris. Advanced shields require Strategic Resource to make. The Giga Cannon is pretty much exactly the opposite, it has the advantage of being long-range and ripping through shields to support your other weapons. Large. Weapons like Cloud Lightning and Crystals seem to be more powerful than other researchable standard weapons like lasers or missiles, in spite of the DPS attributed to them being lower. I researched cloud lightning conduits in my latest game. 5k fleets, however i fought two alien ships at a black hole, both being 1k fire power, i attacked them fairly confident and my fleet was shredded to 900 fire power, though it resulted in a victory, it was a costly one. and Cloud Lightning has the best tracking of any L-slot weapon so it does very well against smaller ships. Bug Description: As a note, the save file I am playing on was originally created in 2. My usual ship loadout is L slot Cloud Lightning combined with M-S slot Disruptors depending on the ship, plus some Picket destroyers thrown in. In exchange, you get 50% more range (40 vs 60). I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. If you encounter them in multiplayer, crystal plating is the counter. The engagement range difference between Artillery and Line has no real effect; ships will always drift closer together than their actual engagement range, so yes your Cloud Lightning will fire just fine. . They don't exist in my designer. 报警机器人 于6年前 修改了 此页面。. It is cheap, effective, and is good against literally everything until you. 2. Cloud Lightning is fairly weak, however, dealing only slightly more damage than a T3 M slot Disruptor while taking up an L slot. A default level arc emitter lightning cloud battleship with increased range admiral usually brings the hull to half level before it gets targeted itself. Darvin3 • 3 yr. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. They don't exist in my designer. Since every weapon now has its main strength and weaknes it is better to mix and match several weapons types to cover each other weaknesses. This is an upgraded version of Cloud Lightning, balanced with the vanilla version. The AI never salvages wreckage, so it will never obtain the Cloud Lightning technology. The new weapon stats have been derived from the vanilla XL weapons, following the patterns established by other weapons (eg. so i had a 2. 类型:即时. Cloud Lightning Conduits: tech_space_cloud_weapon_1: Coilguns: tech_mass_drivers_2: Cold Fusion Power: tech_cold_fusion_power: Collective Production Methods:Cloud Lightning is a pretty weak weapon, the only reason it gets used is because it's dirt cheap and a good alternative to just leaving the L slots empty (which is a good way to reduce the cost of your Battleships and deploy more Focused Arc Emitters). I researched cloud lightning conduits in my latest game. Make sure you're using Line computer on a BS rocking Cloud Lightning, artillery is absolutely inferior for this loadout. Cloud Lightning is only good if you're using Arc Emitters as well. Arc-Emitters, Disruptors, Void Cloud Lightning and other penetrating weapons, that bypass shield and armor, are most optimal against Fallen Empires and Contingency. Arc emmiters, and cloud lightning. AE/Cloud lightning does more than 3x the damage against FE fleets since less than 1/3 of their health comprises of hull. Cloud lightning+arc emitter is theoretically the shortest time to kill of the available loadouts, ignoring evasion. I like playing with penetration weapons for thematic. Access to cloud lightning is well worth going to war over border. ", you'll probably have to scroll a bit to side now, but at some point you should before reaching the edge see the top of another window with the rewards shown. So, I'm reaching the mid game, and there's no sign of these dudes showing up. My naval capacity is only 90 but I have access to most weapons. 1 patch had been applied. 对该项目的细节说明请添加至相关页面. Titans are absolutely worth building, the fleet wide bonuses and the titan-specific weapon is really good. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. that weapon requires plasma weapons to research. These IDs are usually used with the research_technology tech ID command. I've been trying various energy weapon builds on my ships since Stellaris first came out (when the all Tachyon Lance/Focused Arc Emitter cruisers was the thing) and I think I found my favourite one so far: the void cloud lightning. The Cloud Lightning was a solid contributor to overall DPS of the fleet. Business, Economics, and Finance. 5 Stellaris Tech Id List – J to P. Bursting down their titan with bypass weapons isn't a great. . Related Topics Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. However, it is HEAVILY outranged by artillery+neutron+giga cannon, and the time to kill is not much lower. 类型:能量. Each one has a deposit of 6 society. They are supposed to be L sized weapons but they don't appear as an option for that slot. Example: research_technology tech_starbase_3. So,Cheaper Alloys cost than armor. All trademarks are property of their respective owners in the US and other countries. The only time this reverses is against the Unbidden. The other main weapon loadout is Neutron Launches with a Giga Cannon. Void clouds are not organic, neither are crystals. A primitive civilization. Steam Workshop::Focused Cloud Lightning. FP w/ Distinguished Admiralty, that choosing No Retreat actually decreases my Destroyer losses, I think because winning harder is the best way to avoid losing those flimsy destroyers XD Additionally, super-stacked rate-of-fire will really make cloud lightning shine. They don't exist in my designer. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Completely non-issue if you have Cloud Lightning. I don’t really know how to use destroyers, frigates, or cruisers 😬. Nov 9, 2023Is cloud lightening good for anything? Killed some void clouds, now I have Cloud Lightening. They are supposed to be L sized weapons but they don't appear as an option for that slot. Say 2 techs increasing the stuns one at a time. Cloud Lightning is only good if you're using Arc Emitters as well. Then some one-system nobody decided to finish its uplift and joined my federation as the protectorate of my ally, which caused the 2nd global timer to freeze. Cloud Lightning Conduits: tech_space_cloud_weapon_1. Activate LIGHTNING with just one click and. A destroyer with lightning cloud and two s disruptors is a good, solid build. They don't exist in my designer. 0 unless otherwise noted. It is cheap, effective, and is good against literally everything until you. Battleship meta would be giga cannon + neutron launchers or arc emitter + cloud lightning. Cloud lightning are L sized weapons that bypass shield and armor, the spinal mount weapon that does the same is the Arc Emitter, so what you've suggested would work with battleships but with arc emitter and cloud. There are random debris clouds that spawn in some systems as well. If you see that your enemy has lots of shields and your other ships have weapons that deal lower damage to shields, Mega Cannons might be a better choice. Early in my game I've gotten the cloud lightening tech, which I researched and now it does show up under researched techs. (Potential Spoiler ahead) I defeated an early baddie and unlocked a rare research level weapon tech. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. I researched cloud lightnings because it seems. It’s not as good as it was and I suspect I’m missing something. Lightning battleships are less effective on a per ship basis then a conventional laser/kinetic mixed battleship, but. This page was last edited on 14 October 2017, at 11:48. The Drain, for instance, is only marginally better than red lasers, but at least it works at a long range for. Cloud Lightning doesn't really have a use case when it comes to optimized weapons loadouts, but they're not "1% of all damage to the hull"-kind of bad so not sure what loadout you were running there. 414K subscribers in the Stellaris community. Adding 4 Cloud Lightning barely improves the design at all, and in some circumstances will actually make it worse since the low range of Cloud Lightning will cause the Battleship to move closer when it could have stayed at a greater range and blast things with its Arc Emitter. Alternatively, the ancient strike craft on a defense platform in a pulsar/storm generator system are basically cloud lightning with several times the range and damage output plus 100% tracking. 组件分类:武器组件. The home system is rather nice as well. y otros países. Description Discussions 0 Comments 6 Change Notes . A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I think they should add a stun ability to cloud lightning. It's bottom center next to the system name. Mining Drone Lasers: tech_mining_drone_weapon_1. EDIT - I stand corrected as noted below. Stellaris Neutron Launchers vs Kinetic Artillery - Is Cloud Lightning Better? Montu Plays 96. They cannot be built in orbit of a celestial body that has an. I researched cloud lightning conduits in my latest game. I keep getting the same outcome and that is a temporary modifier ( (72 month physics boost)) and honestly it kinda sucks as I can accumulate that much by building research stations near neutron stars and the like. Maybe up to 3. RC_0041 • 4 mo. 能源消耗:-40. This happened to be wrong. 3 This thread is archivedStellaris. Cordyceptic drones is amazing but. Jun 24, 2022 @ 4:54pm Unfortunately disrupters are among the weakest weapons in the game so an equivalent load-out of anti-armour and. Jump to latest Follow Reply. Arc emitters + cloud lightning battleships are both fun and worth it. so no reverse engineering. Go to Stellaris r/Stellaris. 410K subscribers in the Stellaris community. On paper, vs 4k-4k-2k armor-shield-hull enemies lone cloud lightning is better than any combination of other weapons. the. Go to Stellaris r/Stellaris. Do you guys know if these techs are buffed by repeatables?Arc emitter battleships do fine against the unbidden and the contingency. . The enemy can hardly hit the Corvettes, so they survive engagements longer than Lightning Destroyers. They don't exist in my designer. Also normal void clouds now spawn with 3 to 4 k fleet power as one entity so it will be a lot harder in the early game to get cloud lightning. Cloud Lightning is the best L weapon to use with arc emitters and have incredibly low range for a battleship weapon. Each one has a deposit of 6 Society. ago. . 1 (played yesterday) funnily enough i had much better. Unsubscribe Description. EulersApprentice • 1 yr. 0) Number of years since game start is greater than 15 (×2. the. CL 12dmg per day 100% accuracy 30% tracking. Damage in general scales much, much faster than defense does in Stellaris. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I researched cloud lightning conduits in my latest game. Language: English&中文. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. So that’s 6 fleets. Regular missiles shred them. . Fighting FE / AE is one of the best-understood military scenarios in Stellaris because it is so clear-cut: Focused Arc Emitter Battleships are the best setup to have, by a massive margin. Best weapon against it would be the Cloud Lightning module from Void Clouds debris. It seems as if they are underpowered (except for the Flagellates) compared to "regular" weapons of a similar research cost. LIGHTNING extends the capabilities of the STELLARIS confocal platform with simultaneous multicolor super-resolution imaging at the full original speed. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). However their weapons have high tracking so corvettes suffer heavily against their fleets, usually. They don't exist in my designer. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). 2. Weapons like the Energy Drain, the different color Shard Throwers, the Lightning Cloud, and the Flagellates. I thought it might have something to do with VLUUR but the wiki says it only affects the system it's in and this stuff is in every. ; About Stellaris Wiki; Mobile viewBack when 2. I'd love some alternative way thats maybe not as powerful but at least. the. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. the. Cloud Lightning; Giga Cannon vs Kinetic Artillery). Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User. It can then be stunned up to x times totaly in any specific engagement. With 60 range, the most you can squeeze out of them is 60 + 10% (rapid deployment war policy) +20% (cautious) + 20% (artillery combat computer) for a total of 95 range. Content is available under Attribution-ShareAlike 3. Pure corvette would be my choice. It can be issue when you have 3-6 battleships. The void cloud will now be killed by your fleet and leave debris which you can scan with a science ship to obtain the option to research the technology as normal, you can speed this up via typing into the console 'physics X' where X is the remaining number of technology points you need to finish the cloud lightning technology. . Activate LIGHTNING with just one click and. However, without Cloud Lightning Arc Emitters will be less effective and are more of a niche weapon choice. Everything is glorious. nor for any other slot for that matter. Small. 1. Stellaris 50403 Bug Reports 30701 Suggestions 19114 Tech Support 2881 Multiplayer 377 User Mods 4629 Stellaris AAR (After Action Reports) Console edition 1213 jju_57 Banned What many forget is that damaging the hull directly reduces the attack effectiveness of the target by half of the damage taken: it's -50% effectiveness at 0 HP so -25% at half HP. I researched cloud lightning conduits in my latest game. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. It’s a void cloud that moves around the map. I like playing with penetration weapons for thematic. Do keep in mind that if they’re hit, corvettes can be one-shot by lightning regardless of what you put on them, so plating is somewhat optional. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ; About Stellaris Wiki; Mobile view It's better to have a cloud of 100 Corvettes with one disruptor apiece. However when I go in the ship designer they are not available as an option. CryptoGo to Stellaris r/Stellaris. Its a galactic storm, it was introduced in 2. Should a cruiser have two artillery slots with lightning cloud, or just one lc and a bunch of disruptors? Should battleships have an arc emitter and. 7 Patch Notes & Stellaris First Contact DLC Patch Notes. [ [file:|48px|link=]]Looking for a complete list of working cheats for Stellaris game? Our site contains all the existing codes and various tricks. . But generally I try to make them glass cannons. Archimedes4. If not 3 stuns with the first one activating. A searchable list of all technology codes from Stellaris. Although the latter are unbreakable. . 1. Description. nor for any other slot for that matter. the. The only way to remove a Scourge infestation is orbital bombardment, which will turn the planet into a Barren World. At 40 repetitions you have increased the damage by 200%. Arc Lightning would be the best X slot weapon but the 50% evasion will give any X. 4k fleet, perfectly optimised and top of it's class, everyone else in the galaxy could not compete with it not even the 3k and 3. . YOU CAN USE Cloud lightning Instead of To be able to see. BEEIKLMRU. Stellaris. void cloud technology id cheat. Plasma is good, but it should also be paired with kinetic weapons. I like playing with penetration weapons for thematic. 1 Since Long Gone. the. Plasma, Particle Launchers, Torpedoes. I like playing with penetration weapons for thematic. They don't exist in my designer. I like playing with penetration weapons for thematic. 1 Open Beta, just finally hunted down a pack of Void Clouds and scanned the debris, got the Cloud Lightning research and finished it, but the weapon itself isn't showing up in my ship designer. 7. So I’m currently fighting the Contingency, so my fleets are all specked to Arc Emitters and Cloud Lightning with some corvette fleets with Phase Disrupters. Battleship Lightning - Full Arc Emitter and Cloud Lightning - Mostly used for beating Fallen Empires. Nah. Using arc emittor+cloud lightning battleships should also deal extreme damage to their fleets, but they get destroyed extremely quick. Cloud lightning and Arc Emitter can also roll several low damage hits which can cause you to lose much then normal. so i had a 2. Jaa kuvia stellaris cloud lightning. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. I went back to modify a design…天云闪电 Cloud Lightning. ; About Stellaris Wiki; Mobile viewCloud Lightning [edit | edit source] Salvaged from Void Clouds, this weapon is essentially a scaled-up Disruptor that use a special gas composition together. Crisis weapon damage is 5X, so you don't want them to get in range to hit your ships, kill them from far away and use cautious admirals, artillery combat computers and the war doctrine for +10% range (Rapid deployment I think) which stacks together for +50% range on the 120 base. 2. 3 beta 2, and it feels like an old event which happened back in 1. Stellaris cheats and commands. So after killing void clouds and completeling researching for Cloud Lightning, I saw that the weapon still doesn't even exist in my ship designer. How good is a disruptor/ cloud lightning/ emitter monofleet? I know a fleet of corvette's with autocannons followed up by a fleet of BB's with energy…1. 90% evasion is ~40% better than 80% evasion for example. I at one point thought it was a mod that was disabling it, but it seems like I cannot use Cloud Lightning anymore, even with all mods disabled, and testing it by granting myself all technologies (via console commands), the module does not appear for large weapon slots on any ship, while the mining lasers and frequency tuners still are available. Cloud Lightning is one of the worst weapons in the game and never worth using. Can anyone give me some advice for erasing this terrible mistake?I'm working through the early game, and I've got a setup where most of my ships use missiles and cloud lightning. . cloud lightning conduits. Medium. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. the. Stellaris Dev Diary #312 - 3. the. Technically true, but the math isn't intuitive. Use Battleships with Arc Emitters and Cloud Lightning. Hi, so I understand tracking and evasion fairly well enough but I need others to give input on this if they know for certain because the Arc emitter…Sounds like one of the occasional storms that run through a Galaxy. so i had a 2. For example, the command research_technology_tech alien_life_studies will research Alien Life Studies. as far as i know the only way to get cloud lightning is to scan void cloud debris or an empire that has them equipped which since ai doesn't scan debris they won't ever use it. nor for any other slot for that matter. Stellaris Dev Diary #313 - 3. This mod fixes that by having stars each emit their own coloured light using pointlights, and adds a. 2. Sometimes I use all Cloud Lightning and Palpatine them out of existence. Hi Paradox, I just want to ask for a small little thing through this post, make a late-game version for cloud lightning, that 100% armor and shield penetration mechanic is a realy interesting thing with 100% hit chance even with low avarage. so no reverse engineering.